DFS Football 101: Building a Cash Game System, Part 2

DFS Football 101: Building a Cash Game System, Part 2

This article is part of our DFS Football 101 series.

This week I conclude the cash game system two-part series by covering the remaining positions (TE, K, D) and give you some overall strategies to follow in your cash games.

Tight End

  • Prefer to be home and/or favored, but ok to be underdog of +7 or less
  • Projected in the Top 12
  • Projected Team Total 22.5 or higher
  • Projected for six targets per game or higher
  • Finding value is key; too much volatility at the top tier to play in cash
  • QB play is not as important as often a bad QB will check down to the TE
  • QB accuracy more important vs. the average yards per attempt (Sam Bradford/Kyle Rudolph)
  • Avoid rookie tight ends unless they have produced and they are mispriced (i.e. Hunter Henry, 2016)
  • Injury/Suspension to WR1/WR2/Pass catching RB opening up targets to the TE
  • Opposing team has weakness in defending the TE (at least in the top half vs. opposing tight ends in yards allowed)
  • Limited ceiling at the position puts more emphasis on consistency for targets weekly
  • Select three tight ends from your research to have on your cheat sheet

Kicker
  • Home/Favorites or Small Underdog (projected total 46 or higher)
  • Ok to pair with D/ST if home team is favored by 10+ more points
  • Look for kickers that have a huge edge at home with their D/ST (Broncos, Chiefs, Seahawks, Saints, Steelers)
  • Look to spend $4500-$4700; ok to spend up if you have extra money leftover
  • Position is too hard

This week I conclude the cash game system two-part series by covering the remaining positions (TE, K, D) and give you some overall strategies to follow in your cash games.

Tight End

  • Prefer to be home and/or favored, but ok to be underdog of +7 or less
  • Projected in the Top 12
  • Projected Team Total 22.5 or higher
  • Projected for six targets per game or higher
  • Finding value is key; too much volatility at the top tier to play in cash
  • QB play is not as important as often a bad QB will check down to the TE
  • QB accuracy more important vs. the average yards per attempt (Sam Bradford/Kyle Rudolph)
  • Avoid rookie tight ends unless they have produced and they are mispriced (i.e. Hunter Henry, 2016)
  • Injury/Suspension to WR1/WR2/Pass catching RB opening up targets to the TE
  • Opposing team has weakness in defending the TE (at least in the top half vs. opposing tight ends in yards allowed)
  • Limited ceiling at the position puts more emphasis on consistency for targets weekly
  • Select three tight ends from your research to have on your cheat sheet

Kicker
  • Home/Favorites or Small Underdog (projected total 46 or higher)
  • Ok to pair with D/ST if home team is favored by 10+ more points
  • Look for kickers that have a huge edge at home with their D/ST (Broncos, Chiefs, Seahawks, Saints, Steelers)
  • Look to spend $4500-$4700; ok to spend up if you have extra money leftover
  • Position is too hard to predict, no reason to spend extra $500-$700
  • First year as full-time kicker on a good offense will always provide the best value
  • Kicker is given opportunity to attempt field goals 40+ yards
  • Avoid any potential weather issues
  • Always look towards kickers in a dome if possible

D/ST
  • Home/Favorites of -7 or higher
  • Total of 46 or lower
  • Opponents projected team total 20 points or less
  • Defense has pass rush; sacks lead to QBs making mistakes, rushing throws, etc.
  • Added bonus is if D/ST has a prolific kick returner (Tyreek Hill/Chiefs 2016)
  • Target the worst quarterbacks (Projected 25th or higher for the week)
  • Opposing offense is missing key players at the skill position
  • Watch injuries on the opposing offensive line; target teams that start backups
  • Watch injuries on the defensive line/pass rushing linebackers; if there are injuries to multiple key players, do not play that D/ST

Overall Strategy
I've written and talked a lot about playing "tight" in cash games when you are first starting out. What this means is limiting your exposure to single games and teams. It also means you do not want to "punt" any position. You get nine spots in your lineup, every one means something.

FOR CASH GAMES:

  • Limit exposure to any one game – no more than two players from the same game
    • This will typically be a QB/Opposing WR or QB/Opposing TE
  • Limit exposure to one team – no more than one player from the same team
    • Exceptions: QB/WR1, QB/TE, RB/D, RB/K
  • Avoid negative correlation
    • Avoid taking QB/RB from the same team and same game
  • Look for value at TE/K
  • Look for best mid-tier priced D/ST
  • Avoid injured players
  • Avoid bad-weather games
  • Avoid teams travelling one coast to the other (East coast team travelling west, West coast team travelling east)
  • Avoid teams with multiple injuries on the offensive line
  • Avoid going stars/scrubs at the WR position. Look at getting three players all within $500-$1000 of each other
  • Focus on teams with the highest projected team totals and best matchups
  • Do not "punt" QB/RB/WR – this is where you spend the bulk of your salary cap
  • Avoid WR1s going against opposing shut down corners
  • Take the WR2 in a game where the WR1 is going against the shutdown corner

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ABOUT THE AUTHOR
Michael Rathburn
Known as “Rath” in the Daily Fantasy Sports (DFS) community, he has helped run operations for two prominent daily fantasy sports startups. Michael has taken his insider knowledge and expertise in daily fantasy sports to the content side. Rath won the 2016 FSWA "Baseball Article of the Year, Online" award and was a finalist for the FSWA Best Baseball Series in 2011.
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